In actual combat of mahjong, it is often encountered that there are only three cards left in the hand but it is difficult to play. This dilemma of "only three cards left in mahjong" has caused many players a headache. In fact, the endgame stage is precisely a critical moment to test technology and mentality. As long as you master the right strategy, you have every chance to turn against the wind. This article will provide you with a detailed breakdown of the secrets of the game from four aspects: card type analysis, card selection, card rejection skills and psychological games.
1. Recognize the card type: What can three cards play?
When there are only three cards left in your hand, you must first quickly determine which category your card type belongs to. Common three-card types include: pair plus single (such as AA+B), straight (such as ABC), cut (such as AAA), and three loose cards. The possibilities of Hu cards corresponding to different card types vary widely.
Adding a single card to a pair is the most common form of listening to cards. At this time, you listen to the support of a single card. For example, if the card in your hand is 55,60,000, you listen to 40,000 and 70,000. The straight and the cut are already in groups, but unless they are of a special card type (such as seven pairs), the three cards cannot be directly dealt, and one card needs to be touched to form a pair or tie. There is basically no hope of playing cards with three loose cards, unless they are listened to on three sides like 2, 5, and 8, but the probability is extremely low.
1. Pair and single sheet: the most ideal card listening type
If the cards in your hand are paired and single, it means that you have already heard the cards. All you need to do at this time is to judge the quality of the hearing. The more you listen, the greater the probability of playing tricks. For example, the cards in the hand are 3, 3 and 4, and listening to 2 and 5 cards belongs to two-sided listening; if the cards in the hand are 7 and 8 cards, then only 9 cards are monotonous and the listening mouth is narrow. In the endgame stage, try to keep the card type that is listened to on both sides or even on multiple sides to avoid monotonous play.
2. Straight or cut: Need to draw cards and transform
If the three cards are straight or cut, it means that you have not yet heard the cards and need to score a key card to change the card type. At this time, it is necessary to observe the river of cards and determine which cards are easy to touch. For example, the hand is 4.56 million. If there are fewer 50,000 cards in the card river, then it is more likely to touch 50,000 to form a pair and a straight, so you can keep this card type and wait for the opportunity.
2. Listening strategy: How to choose the best listening mouth?
In the endgame of "Mahjong has only three cards left, how can it go?", the choice of playing cards directly determines the probability of playing cards. Many players habitually retain the original listening tone, but ignore the changes in the card river information. The correct way is to dynamically adjust the listening mouth based on the card situation in the card river.
First of all, give priority to listening to the familiar Zhang. Familiar cards refer to cards that have already appeared in the card river. These cards have a lower probability of being paired or carved in the hands of others and are easier to be played. For example, if you listen to 40,000 and 70,000, if two cards of 40,000 have appeared in the card river and 70,000 have not appeared, then 40,000 is a better choice.
Second, avoid listening to "dead Zhang". A dead card refers to a card that has all appeared in the card river, or a card that has been obviously withheld by an opponent. For example, if you listen to three cards, but four threes have been played in the card river, then the card is exhausted and it is impossible to touch it or be played by others. You must change to listen.
In addition, in the endgame stage, fishing alone is sometimes more advantageous than listening to both sides. Because opponents often play safety cards when defending, and if the card for single-fishing is a side card or a lone card that others don't want, it can easily be played out. For example, if you fish 9 rounds single, and only one card appears in the card river, and the opponent is obviously playing ten thousand cards, then the 9 rounds are likely to be a useless card in the opponent's hands and can easily be waived.
3. Declaring skills: How to play the last card safely?
When there are only three cards left in the hand and the cards have not yet been played, every card rejection is crucial. Wrong cards will not only cost you the opportunity to play cards, but may also fire your opponent. Therefore, the cards must follow the principle of "safety first, taking into account offense".
First, observe the opponent's card type and the direction of the card. If a house is obviously playing uniform, then cards with the same suit should be played carefully. If a family has already listened to the cards, try to play cards he doesn't want, such as the cards around the cards he has touched, or the safety cards that have already appeared in the card river.
Secondly, use the principle of "chasing each other all the way". If multiple cards have appeared on a certain card in the card river, its neighboring cards are relatively safe. For example, three cards of 50,000 have been played in the card river, then the probability of 40,000 and 60,000 being played is also higher, because the possibility of the opponent holding 50,000 in his hands is reduced, and the demand for 40,000 and 60,000 will also decrease.
Finally, when you have to take risks, you choose "beating life is better than beating death." Live cards refer to cards that have not appeared in the card river, and dead cards refer to cards that have already appeared. In the endgame stage, the risk of producing a shot is much higher than that of a dead one, so unless there is a clear opportunity to play a card, try to play a familiar one.
4. Psychological game: How to induce opponents to shoot?
Mahjong is not only a technical competition, but also a psychological game. In the endgame of "Mahjong only three cards left", you can use some techniques to induce your opponent to play the cards you need.
A common method is to "show weakness". When you listen to the cards, you can deliberately show hesitation, or play some seemingly irrelevant cards, making your opponent mistakenly think that you have not yet listened to the cards, so as to relax your vigilance and play the cards you need. Of course, this method requires a good grasp of degree, and excessive performance will cause suspicion.
Another method is to "follow and fight". If your opponent plays a card and you happen to need a card near that card, you can play a safety card so that your opponent thinks you are playing a familiar card and continue to play the cards you need. For example, if your opponent plays 50,000 and you follow suit, the opponent may think that you are following suit and can safely play 40,000 or 60,000.
In addition, taking advantage of the opponent's "greed" is also a strategy. If your opponent is playing a big card, he will often be eager to gather the cards. At this time, you can play some cards that seem to be useful to him, induce him to eat, thereby disrupting his rhythm, or even making him fire. However, this method is risky and requires accurate judgment of the opponent's card type.
5. Practical cases: How do three cards turn against the wind?
The following is a specific case to demonstrate the idea of Hupai. Suppose you have 20,000 cards, 20,000 cards, 30,000 cards, and there are already 10,000 cards, 40,000 cards, 20,000 cards, and 30,000 cards. At this time, you listen to 10,000 and 40,000, but there is only one card left for 10,000 and only two cards left for 40,000, and the opponent may withhold it. Observe the opponent's playing cards and find that the opponent has played tens of thousands of cards in a row, and they are playing all the cards. At this time, you can consider changing plays. After touching a 50,000 card, play 20,000 cards, and your hand will change to 20,000, 30,000, 50,000 cards, and listen to 40,000 and 60,000 cards. Although there are only two cards left at 40,000, 60,000 is a raw card and the opponent is likely to play it. Sure enough, in order to be uniform, the opponent played 60,000 yuan, and you successfully won.
This case shows that in the endgame stage, it is more important to flexibly adjust your listening tone than stick to your original listening tone. By observing the card river and the opponent's card type, and finding cards that are more likely to be played, you can increase the probability of a card.
6. Summary: The core points of the endgame Hupai
It is not impossible to explain why there are only three cards left in Mahjong. The key lies in the following points: First, quickly judge the card type and clarify whether to listen to the cards; second, choose the best listening slot according to the card river information, and give priority to listening to the familiar cards., avoid dead cards; third, safety comes first when dropping cards, taking into account offense; fourth, use psychological tactics to induce opponents to shoot shots. Master these skills and you will be able to navigate the endgame easily and even turn the tables against the wind.
Finally, I would like to remind all poker friends that mahjong is an entertainment activity and don't indulge in it. By observing more, thinking more, and constantly summarizing experience in actual combat, your card skills will surely improve steadily.



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